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Evirea planeshift
Evirea planeshift












The party holds in case of another attack. Theranor leads his troops against the one in the south west and Brogar leads his group against the ones to the East. As the fighting at the walls intensify, two sapper groups mange to make it into the city. They are one of three such groups, with Theranor leading some senior dwarvern defenders and Brogar along with Mav’ka Packmother leading a group of barbarian allies. Within a day of their arrival another undead attack against the outer walls begins, and the party decides to form another flying buttress group to help defend the city core. They discuss what Saa’rid might be after, and the party warns him to add guards to any holy sites of Theth and Lor. He tells the party about the ‘flying buttress’ groups that have been responding to Saa’rid’s sappers and other attempts to enter the city.

evirea planeshift

Afterwards they get introduced to Theranor, the senior paladin and guardian of the dwarves, and bearer of a suit of rune forged plate. After breifing the party on the state of affairs of their war with Saa’rid’s undead forces the party has a chance to restock their supplies, augment their equipment, and sell some of their loot. After some exchanges of information Brogar introduces the party to some of the Dwarvern leaders, in particular Alardzian, the senior general and hero of the dwarvern people and bearer of a powerful rune forged axe.

evirea planeshift

They are lead through a magnificent underground cavern filled with astounding feats of engineering and craftsmanship. Brogar and a few dwarwern soldiers lead the party past defensive fortifications and into the dwarvern city. With a big grin on his face he embraces the party and welcomes back to the homeland of his people. After a little over an hour of waiting Brogar appeared, armor covered in dents, rends, debris, and splatters of all kinds. After some friendly hails with the dwarvern guards the party was brought in out of the cold but help until Brogar Dragonshaper could be summoned to verify their identities. With Cathals scouting abilities and some magical aid the party found another exit out of the tunnels and traveled around the snowy mountainside until they came upon a guarded doorway to the East. A creature so transported must find its own way back to your current plane of existence.After escaping from the pursuing undead, the party found a safe shelter and rested until recovered enough to continue their travels. If the creature fails the save, it is transported to a random Location on the plane of existence you specify. On a hit, the creature must make a Charisma saving throw. Choose a creature within your reach and make a melee spell Attack against it.

evirea planeshift

You can use this spell to banish an unwilling creature to another plane. If the Teleportation Circle is too small to hold all the Creatures you transported, they appear in the closest unoccupied spaces next to The Circle. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across The Sea of Fire, at the DM's discretion.Īlternatively, if you know the sigil sequence of a Teleportation Circle on another plane of existence, this spell can take you to that circle. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of The Nine Hells, and you appear in or near that destination. You and up to eight willing Creatures who link hands in a circle are transported to a different plane of existence.














Evirea planeshift